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Equipment and gear

The WZ-111 is the younger premium brother of the Chinese Tier IX WZ-111 model 1-4 heavy tank. The kinship is manifested, first of all, in the design and, as a result, in the armor. And this is an absolute plus, because the frontal protection of the Chinese “nine” is very good, even taking into account the fact that its main opponents are Tier IX and X vehicles.

Thus, the WZ-111 is a Tier VIII tank with Tier IX armor, which, moreover, does not fall into the “tens”.

How to get a

As part of the 2014 New Year promotion, all World of Tanks players will have the opportunity to purchase or receive a Tier VIII Chinese premium tank WZ-111 as a reward for completing a combat mission.

Modules

  • Gun - 122 mm D-25TA
  • Tower - WZ-111 model 2
  • Engine - NORINCO 12150L
  • Chassis - WZ-111 model 2
  • Radio station - 9RM

Review

Of course, the WZ-111 is not a Maus, and you should not rely solely on armor. In terms of the overall level of protection, the tank is very close to another premium "Chinese" - 112.

The scheme is approximately as follows: a strong upper armor plate, which not all tanks can penetrate, and a tower that is practically not penetrated from the forehead; at the same time, a thin lower armor plate and vulnerable hatches on the turret.

The tank is armed with a Chinese analogue of the 122-mm D-25T gun, which is also installed on 112 and T-34-3. Everything is standard here:

  • High damage per shot is offset by low accuracy and rate of fire.
  • Medium armor penetration with an armor-piercing projectile involves combat at close range, where it is possible to target the weak spots of opponents.
  • The armor penetration of the HEAT projectile is impressive, which allows you to upset opponents even of level IX.

Tank mobility is above average. It does not accelerate immediately, but it keeps 40-45 km / h in a straight line. Returning to base or changing flank on it is not a problem.

Vision is good by the standards of a Tier VIII heavy tank - 380 meters. The ammunition load is 45 rounds, which allows you to load different types of ammunition, including high-explosive fragmentation shells, which are very useful on this tank against weakly armored targets and when knocking down the base capture.

Crew skills and abilities

For the WZ-111, a crew from any Chinese heavy tank is suitable. Here it also consists of 4 people, the commander performs the functions of a radio operator.

Due to the premium increase to the crew experience gained and the absence of a penalty for transferring from other Chinese TTs, it serves as a simulator for tankers.

The most useful skills for them will be "Sixth Sense", "Repair", "Combat Brotherhood", "Smooth Turret Turn", "King of the Off-Road".

Equipment and gear

From the equipment, the standard equipment is suitable: Gun rammer, Vertical stabilizer and Improved ventilation. For a more comfortable game on open maps, ventilation can be replaced with Coated Optics.

Tactics

WZ-111 is designed for close combat. The tank is equally useful both in the offensive and in defense. In Tier VIII fights, he can lead the attack, leading his less armored allies.

Of course, you should not forget about caution either: try to move from cover to cover and hide the vulnerable lower armor plate. When playing defensively, take a position so that it is difficult to surround you.

Ideally, this is an embankment or a wrecked tank on a narrow street or in a gorge. Try to play "from the tower", and if you see that the enemy is trying to hit you on the hatches, make it difficult to aim by turning the tower and hull.

In Tier IX battles, you should be even more careful. Don't try to engage in a head-on firefight with higher level tanks. Work together with allies, if possible, lure the enemy under artillery fire.

If you see that the enemy has a lot of Tier IX heavy tanks in the team, then it is more expedient to choose an alternative direction for the attack: for example, the "green" on the "Ensk" or the detour on the "Pearl River". In the fight against enemy CTs, you can be much more useful.

The WZ-111 is also effective when playing in a platoon. The main thing is to remember about preferential distribution when selecting co-branders. Good partners can be both heavy tanks (IS-6, 112, KV-5) and support vehicles with high armor penetration (FCM 50t, JgTig. 8.8 cm).

Outcome

Summarize. The WZ-111 is a classic Tier VIII "preferential" premium tank, similar in concept to the IS-6 and 112.

It perfectly copes with its main tasks - earning credits and accelerated crew training, and thanks to its high armor penetration with HEAT shells it will also be useful in difficult combat situations.

If you don’t waste premium ammo and try to deal damage with every shot, then the WZ-111 “on gold” may well turn out to be a plus in credits.

The tank is easy to learn and can be recommended to a wide range of players with different levels of experience and gaming skill. It may well both become the first and main "farm tank", and add variety to your existing fleet of premium vehicles.




History reference

The WZ-111 was created after the start of the PLA tank fleet renewal program as a replacement for the Soviet IS-2 and IS-3 tanks, it was created from the components of these tanks as an analogue of the T-10.

This heavy tank was unsuccessful for several main reasons:

  1. Heavy and cramped tower, due to which it was not possible to properly arrange the fighting compartment;
  2. Insufficient body rigidity;
  3. Weak engine.

These shortcomings could not be corrected, so in 1964 the development of the tank was closed.

Prior to this, intensive running tests of the vehicle, which was a full-fledged armored hull and WZ-111 chassis, were carried out, on the roof of which a cabin made of flat steel sheets was installed instead of a turret.

It has survived to this day and is located in the PLA Armored Vehicles Museum.

- Chinese heavy tank of the eighth level, which will give a forum to many similar vehicles in the game. Many consider him to be a bender and use him as the main tank for a comfortable game.

Tank wz 111 and how to play it.

This tank has excellent forehead armor and an almost impenetrable turret. Taking into account the fact that the tank does not get into 10-level battles, it is almost always in the top.

The best gun for this unit has a high one-time damage, but has a rather low rate of fire and accuracy. From all this, we can conclude that the machine is designed for close combat and feels good in the clinch.
The only vulnerable detail from the front of the tank is the NDL, which must be hidden behind any cover. If the bottom is protected, then you should not be afraid of classmates at all.
In battles of the eighth level WZ-111 leads the allies, leading the breakthrough. But in any case, you should not completely rely on armor and try to make the most of natural cover, because of which only the tower will be visible. In it, only hatches are vulnerabilities, so if you see that the enemy is targeting you, then twist it even at the cost of losing information.
When enemy medium tanks attack you, try to press your back against a natural obstacle, preventing you from entering the rear. Try to always be facing the enemy and enter the clinch, preventing the lower armor plate from being aimed.

Tank wz 111 crew and modules.

The assembly of modules for this tank is classic.

  1. Rammer as the first and mandatory module improves the low rate of fire.
  2. The fan will help the crew with skills.
  3. The stabilizer will allow you to shoot more accurately on the move, since the accuracy of the top gun on this vehicle leaves much to be desired.

Of the mandatory skills for all crew members are repair and combat fraternity.

  • The commander without fail pumps the sixth sense, as artillery can become a serious problem for a breakthrough tank.
  • For the loader, it is worth pumping a wet ammo rack, since ammo detonation is not uncommon in this vehicle.

The skills of the rest of the crew of the wz 111 tank depend on the tactics of your game.
The WZ-111 is a good credit farming machine. It deals good damage, which means that getting silver will be great. Often, with good shooting, you can even go into profitability using gold shells. This tank is suitable as a farming machine for both beginners and experienced players who are looking for new sensations from premium vehicles.

20-04-2017, 12:44

Hello, tankers and tankers, welcome to the portal site! Today we will talk about a strong and very useful vehicle, a Chinese heavy premium tank of the eighth level with a preferential level of battles, in front of you WZ-111 guide.

Surely many of you know that this unit is quite similar to the well-known IS-6. The vehicles have similar armor, weaponry and playstyle, but to understand the situation it is important to consider WZ-111 World of Tanks from different angles, talking specifically about its characteristics and features.

TTX WZ-111

First of all, each player on this device must understand that if we compare it with other TT-8s, our safety margin is quite standard, but unlike the same Soviet WZ-111 review initially very good, this indicator is 380 meters, which gives a tangible advantage over some opponents.

If we talk about the security of our Chinese, everything is in order. When WZ-111 specifications the armor is worthy of respect, and first of all I would like to note the forehead of the tower, because in this area there is a strong mask of the gun, and around it the reduction exceeds 300-400 millimeters, which allows you to take a good hit. You only need to be afraid that the enemy will aim at the hatches on the roof, which are very poorly protected in the WZ-111 WoT and at the same time stick out strongly.

The hull is slightly less armored from the forehead, especially the 120 mm lower frontal part, which has a reduction of no more than 185 mm. Of course, our VLD is stronger, here in most areas it has 240 millimeters of reduced armor, however, the semblance of a pike nose can play a trick on you if you become a rhombus, because then the angle of inclination of the armor will decrease.

As for the sides, even nominally their thickness inspires confidence. If WZ-111 tank will become a rhombus, hiding the frontal projection and exposing its shielded side at a good angle, it will be possible to confidently hold back even the ninth levels.

By the way, fuel tanks are located in the rear part of the hull on both sides, and an ammunition rack is located in the front part, so when breaking through our side, the enemy will often damage them, be careful. Besides, WZ-111 World of Tanks you need to take care of the back side of the tower, where part of the ammunition rack is also located.

The last thing I would like to say in terms of general performance characteristics is the driving characteristics, in which this tank has greatly succeeded. For heavy WZ-111 premium tank has excellent maximum speed, excellent dynamics and very decent maneuverability.

gun

Armament receives special attention, especially in the case of a premium tank, because the success of your farming, and the comfort of combat in general, largely depends on the gun.

First of all, at WZ-111 gun has a very impressive alpha strike for the eighth level, which even with a low rate of fire allows you to deal 1870 average damage per minute, which is not bad at all.

But with the penetration parameters, we have certain difficulties, because in order to inflict damage with a standard armor-piercing projectile, the player WZ-111 World of Tanks forced to target vulnerable areas in the enemy's armor, or often charge gold, which affects the production of silver.

The process of dealing damage is further complicated by mediocre accuracy, because the spread WZ-111 tank has a large, convergence time is quite long and stabilization is mediocre. All this tells us that it will be necessary to address the correction of accuracy.

By the way, the vertical aiming angles in our case are also not a gift. Up the cannon bends well, but the negative angle of inclination in the case WZ-111 WoT is only 5 degrees, which makes it difficult to play from the terrain and the tower.

Advantages and disadvantages

Since we have already managed to consider the main characteristics of the vehicle, figured out the parameters of its weapons, the turn has come to sum up. In order for you to better understand this tank, you should separately drink the main advantages and disadvantages WZ-111 World of Tanks.
Pros:
Good frontal armor (especially turrets);
Excellent mobility (maximum speed, dynamics and maneuverability);
Squat tank silhouette;
Good basic overview;
Powerful one-time damage and good DPM;
Preferential level of fights.
Minuses:
Vulnerable NLD and sunroofs;
Weak penetration by an armor-piercing projectile;
Mediocre elevation angles;
Poor accuracy (scatter, stabilization, convergence);
Frequent fuel tanks and ammo racks.

Equipment for WZ-111

By correctly equipping your tank with additional modules, you will make it much stronger, which will make your life easier in battle, as well as increase profitability. However, you don't have to make any particularly difficult decisions. tank WZ-111 equipment it's better to put the following:
1. is an obvious choice that will give you a DPM boost at the cost of a faster cooldown.
2. - as mentioned earlier, in our case it is important to correct the accuracy and this module will perfectly help in achieving this goal.
3. - A versatile choice that improves firepower, accuracy and visibility at the same time.

But the truth is that the third point has a very worthy replacement -. In this configuration, with the appropriate perks, you can bring your view to the maximum.

Crew training

With the choice of skills for the tankers sitting inside, everything is somewhat more complicated, because this process involves more variations, takes much more time, and therefore requires a clear prioritization. So for WZ-111 perks it is better to learn according to this scenario:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for WZ-111

Everyone should have gotten used to the standards in buying consumables, because really, if you want to farm as much as possible on this premium, it’s better to take , , . But in those cases when you go into battle for maximum results, for WZ-111 gear better suited in the form , , . Yes, by the way, it is not safe to change the fire extinguisher, as there is a high probability of igniting the fuel tanks.

Tactics of the game on the WZ-111

A strong tank with many advantages fell into our hands. Thanks to a combination of strong armor, good mobility, powerful weapons and a preferential level of combat, WZ-111 WoT is a very versatile machine, but above all it is great for assault operations.

We are talking about the fact that at the very beginning of the battle for WZ-111 tactics can mean both positional play on the front line, where you will repel enemy attacks along with allied heavy tanks, and active operations with medium tanks, which imply a rapid push through the direction.

If you decide to go to the first line to play the role of a heavy man, it is best to Chinese heavy tank WZ-111 feels like playing from a tower. But if you didn’t manage to take such a good position, try to at least hide the vulnerable NLD, and also, in order to catch ricochets and non-penetration, constantly dance in order to complicate the aiming of your hatches on the roof.

Even more confident WZ-111 tank holds a blow if tanked sideways. In this case, you must hide the front of the tank behind a building or stone, showing your side at an acute angle, greatly increasing the given armor values. By the way, in such circumstances it is better to play from the alpha, firing a shot and again taking an advantageous position.

But when the follow tactic with medium tanks is chosen, you must strengthen the “fighting fist” with your presence. In this case WZ-111 World of Tanks moves among the first, repelling enemy attacks and providing the allies with the opportunity to maneuver, while inflicting damage is necessary in any successful case.

Of course, give 1005 an answer to the question " how to play wz-111"You can't, a lot depends on the specific situation on the battlefield, but in order to respond to everything in a timely manner, be careful, watch the mini-map and everything that happens around you, beware of artillery and take care of your safety margin, that is, act wisely.

Hello tankers! Now we will talk about the next tank in the Chinese heavy tanks development tree. A machine that is able to show all the indestructible power of heavy tanks. Level 9 car. A car that, like the previous ones, is very similar to the Soviet IS-8. This is a machine whose attack can only be stopped by triple redoubts. Meet, before you WZ-111 model 1-4:

To start with a brief overview:

Are you already used to 110? Do you like to tank, deal a lot of damage and get a lot of ricochets and non-penetrations in return? Do you like to suddenly and quickly change your location and carry out attacks on the flanks? Then this car is for you! It has even better characteristics for being the edge of a blade.

The price of this miracle is 3,500,000 credits. The amount is significant, and given that this is only a bare car without modules, crew and additional equipment, the amount will be much larger. The specialties of the crew are fully consistent with IS-2 and 110, so we can immediately land a good enough crew. These are the specialties:

  • Retrain for gold. This will be 200 * 4 = 800 units. gold.
  • Do not learn or reset additional crew skills from 110. (1st perk must be opened up to 70 - 75% or 2nd - up to 50 - 60%) and train for silver immediately up to 100%. It will cost 20,000*4=80,000 or 40,000*4=160,000 credits respectively.

The crew plays a very important role at these levels, so I advise you not to give vent to greed.

Research branch:

OK it's all over Now! You only have to master these modules and open the next tank. After that, you won't need to download anything else. Of course, one cannot but rejoice at the fact that some modules should already be open with us. Of course, big numbers are scary, but with skillful play, experience goes quickly. The car is a pleasure to play with and doesn't get on your nerves like some do.

Equipment:

As before, the first thing we need to explore and install the chassis. It is impossible to install without it. equipment and some of the modules. And the increase in turning speed for such a dynamic machine as ours is very important.

Of course, top booking. The tower is inferior to the stock one, but on the other hand, we will have increased visibility and turning speed, and most importantly, we will be able to install a top. tool.

The pre-top gun should already be open with us. Of course, with him we will not be able to penetrate those whom we would like, it still did not shine with high penetration at level 8, but what can we say at level 9? We install and save experience for the top one. It, in turn, has a huge plus - our one-time damage is on average 490 units. Yes, not everyone wants to get a breakout from him. The gun is relatively accurate for its 130 mm. With this tool, of course, with the right play, experience will flow like a river.

The pre-top engine should already be open. We will install it as soon as possible. Well, the top-end engine will add only 20 hp to us. With. The mass and percentage of the fire are the same, but from experience it costs quite a lot. Even more than a lot - one-fourth of 113. Whether or not it is up to you to decide.

Top. the radio station should already be open with us and that says it all - we set it up for sure. To play effectively, you need to know what's going on in the other part of the map. If you do not know what is happening on the other flank, for example, you cannot make the right decision and ask yourself questions:

  • Where are the main forces of the enemy?
  • Will they bypass you from the rear? (especially relevant on open maps)
  • Do the allies need support on the other flank while you stand idle?
  • Etc.

Therefore, we put a good radio station without fail.

Here's what I think is the best option:

  1. We put the pre-top gun.
  2. We put the pre-top engine.
  3. We put the top. radio station.
  4. We open and install the chassis.
  5. We pump the tower.
  6. We pump the top. tool.
  7. We put the top. engine (if experience has nowhere to go)

Booking:

Here are its characteristics on paper:

In a real battle, it's hard enough to break through us. We still have a pike nose in front, therefore a small angle will lead to obvious and “painful” penetrations. Our NLD is also quite easy to break through.

In general, I will highlight the following advantages and disadvantages:

Pros:

  • Good speed and dynamics
  • Rational angles of inclination of the armor.
  • Relatively accurate weapon.
  • Good burst damage
  • pike nose

Minuses:

  • pike nose
  • Gun aiming angles
  • Low gun penetration compared to classmates

Profitability:

With PA, the tank will play around zero, it can farm a little. Without PA - go to minus unequivocally. In any case, a tank is needed to extract credits. Shooting gold - will lead to huge ruin, however, as always =)

Balance weight:

As shown in the table, we fall into 9, 10 and 11 levels of battles. In general, the tank is comfortable to play. Quite often we are in the top. Even after getting into battles by level 10, and this will happen often, we have something to do. Many will avoid our hit, lose 500 units. strength is reluctant to anyone, especially tops.

Tactics:

In general, tactics have not changed much compared to 110, but there are some peculiarities.

Now I don't see any point in driving CTs on their paths, because we have a big responsibility, but the T-54 will be extremely happy to receive two splashes from you for 1000 damage, answering you with 250 units. damage and 2 ricochets =) Now we need to push directions with the support of allies, or vice versa, they push through and we support. We have a fairly strong forehead, good penetration and excellent damage, this is the tank's feature. We need to tank ourselves, support the attack of others, perhaps defi the direction and quickly appear where we are not expected.

Optional equipment:

  1. The rammer is simply necessary, you need to realize your damage.
  2. Reinforced aiming drives - will increase the speed of aiming, and it is lame in our country by analogy with the previous tank.
  3. The fan - in general will improve everything little by little.

Instead of the latter, you can use a toolbox or coated optics. The first is to increase the speed of repairing modules, the second is to increase visibility.

Equipment:

Everything is standard here as on previous machines.

  1. repair kit
  2. first aid kit
  3. Fire extinguisher or oil. Our engines very rarely burn, and an increase in speed and dynamics will not hurt.

Crew perks:

Here is the best choice in my opinion:

Commander

  1. Repair
  2. Sixth Sense (Skill)
  3. Eagle Eye (Trait)

Driver mechanic

  1. Repair
  2. Offroad King (Trait)
  3. Virtuoso (Trait)
  4. Smooth running

gunner

  1. Repair
  2. Sniper (skill)
  3. Smooth Turret Rotation (Trait)
  4. Resentful (Skill)

Charging

  1. Repair
  2. Desperate (Skill)
  3. "Contactless" ammo rack (skill)
  4. Intuition (skill)

Good luck to everyone on the battlefield!

The WZ-111 is a Tier VIII Chinese heavy tank. If you characterize it in one phrase, then this is the younger premium brother of the Chinese Tier IX heavy tank WZ-111 model 1-4. The kinship is manifested, first of all, in the design and, as a result, in the armor. And this is an absolute plus, because the frontal protection of the Chinese “nine” is very good, even taking into account the fact that its main opponents are Tier IX and X vehicles. Thus, the WZ-111 is a Tier VIII tank with Tier IX armor, which, moreover, does not fall into the “tens”.

Of course, the WZ-111 is not a Maus, and you should not rely solely on armor. In terms of the overall level of protection, the tank is very close to another premium "Chinese" - 112. The scheme is approximately as follows: a strong upper armor plate, which not all tanks can penetrate, and a turret that is practically not penetrated from the forehead; at the same time, a thin lower armor plate and vulnerable hatches on the turret. Placing the tank in a diamond shape is highly discouraged: in this case, the damage will go through the front roller and, in some cases, through the near part of the “pike nose”.

The tank is armed with a Chinese analogue of the 122-mm D-25T gun, which is also installed on 112 and T-34-3. Everything is standard here:

High damage per shot is offset by low accuracy and rate of fire. Medium armor penetration with an armor-piercing projectile involves combat at close range, where it is possible to target the weak spots of opponents. The armor penetration of the HEAT projectile is impressive, which allows you to upset opponents even of level IX.

Tank mobility is above average. It does not accelerate immediately, but it keeps 40-45 km / h in a straight line. Returning to base or changing flank on it is not a problem.

Vision is good by the standards of a Tier VIII heavy tank - 380 meters. The ammunition load is 45 rounds, which allows you to load different types of ammunition, including high-explosive fragmentation shells, which are very useful on this tank against weakly armored targets and when knocking down the base capture.

For the WZ-111, a crew from any Chinese heavy tank is suitable. Here it also consists of 4 people, the commander performs the functions of a radio operator. Due to the premium increase to the crew experience gained and the absence of a penalty for transferring from other Chinese TTs, it serves as a simulator for tankers. The most useful skills for them will be "Sixth Sense", "Repair", "Combat Brotherhood", "Smooth Turret Turn", "King of the Off-Road".

From the equipment, the standard equipment is suitable: Gun rammer, Vertical stabilizer and Improved ventilation. For a more comfortable game on open maps, ventilation can be replaced with Coated Optics.

Combat use

WZ-111 is designed for close combat. The tank is equally useful both in the offensive and in defense. In Tier VIII fights, he can lead the attack, leading his less armored allies. Of course, you should not forget about caution either: try to move from cover to cover and hide the vulnerable lower armor plate. When playing defensively, take a position so that it is difficult to surround you. Ideally, this is an embankment or a wrecked tank on a narrow street or in a gorge. Try to play "from the tower", and if you see that the enemy is trying to hit you on the hatches, make it difficult to aim by turning the tower and hull.

In Tier IX battles, you should be even more careful. Don't try to engage in a head-on firefight with higher level tanks. Work together with allies, if possible, lure the enemy under artillery fire. If you see that the enemy has a lot of Tier IX heavy tanks in the team, then it is more expedient to choose an alternative direction for the attack: for example, the "green" on the "Ensk" or the detour on the "Pearl River". In the fight against enemy CTs, you can be much more useful.

The WZ-111 is also effective when playing in a platoon. The main thing is to remember about preferential distribution when selecting co-branders. Good partners can be both heavy tanks (IS-6, 112, KV-5) and support vehicles with high armor penetration (FCM 50t, JgTig. 8.8 cm).


Summarize. The WZ-111 is a classic Tier VIII “preferential” premium tank, similar in concept to the IS-6 and 112. It perfectly copes with its main tasks - earning credits and accelerated crew training, and thanks to its high armor penetration with HEAT shells it will also be useful in difficult combat situations. If you don’t waste premium ammo and try to deal damage with every shot, then the WZ-111 on gold may well turn out to be a plus in credits.

The tank is easy to learn and can be recommended to a wide range of players with different levels of experience and gaming skill. It may well both become the first and main "farm tank", and add variety to your existing fleet of premium vehicles.

We wish you success in the New Year's marathon!



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